Eristoff Black Up: a new kind of augmented reality

Discover how Orbit – our real-time networking technology – made it possible to create a new kind of augmented reality experience. We call it a “cross-reality” experience, where the virtual and real world blend in a smooth and intuitive experience like never before! You can experience it online right now on the website of Eristoff Black.

The following video is a case study of the application we created with MNSTR, the digital agency behind the amazing Eristoff Black campaign:

To see what the experience looks like, here is a video:

If you want to create this kind of experiences, please contact us!

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New Minko ShaderLab preview

The ShaderLab is a web application providing a visual programming environment to create, test and share hardware accelerated rendering effects or “shaders”. It benefits from Minko’s optimized JIT compiler to create high speed and lightweight shaders.

If you have questions or suggestions, please post them on Aerys Answers or in the comments.

In this video:

  • live 3D preview (0:09)
  • sound spectrum analyzer for animations based on sound (0:20)
  • extraction of floating point values components (0:50)
  • user friendly value items such as color pickers (1:07)
  • customizable GPU states for blending, depth test, etc… (1:20)
  • powerful enough to create fully hardware accelerated particle engines without code (1:25)
  • custom maths functions with rich curve editors (1:37)
  • display compiled shader bytecode for educational purposes (1:52)
  • load and save files from the Aerys online cloud storage (1:55)
  • group operations to create high level functions (2:50)
  • bitmap textures (3:18)
  • change preview 3D model (3:35)
  • create texture animations (3:52)
  • support for multiple textures (4:05)
  • customizable shader name and description (4:15)
  • procedural hardware accelerated animations (4:40)
  • customizable interpolation smoothing (4:50)
  • hardware accelerated procedural textures (5:40)

Other features:

  • access to normalized mouse coordinates
  • parameter bindings with ActionScript code
  • export shaders and import them with a single line of code in any application
  • embed any shader on any website “à la Youtube” (http://bit.ly/x1BkNi)
  • save and load files from the local file system
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BlackSun first technical preview: save democracy, kill Nazi aliens!

“2040, a NATO spy satellite discovers a long time forgotten Nazi base in the desertic lands of Artic. This secret base once was a laboratory of the “Black Sun”, the occult division of the 3rd Reich. It appears they have been running strange experiments on extraterrestrial material found in meteorites. A team of marines was sent there to investigate… You are the only survivor.”

That’s the pitch for our latest experiment called “BlackSun”. It’s meant to be an homage to Wolfenstein 3D, the very first 3D PC game. BlackSun is a very simple and yet effective 3D shooting game available right in your browser.

Of course, the game was built with Minko, our free and open source 3D engine for the Adobe Flash Platform. Thanks to Minko, we were able to create the scene with classic CAO tools such as Autodesk 3DS Max and Maya and use them in our application. We also used our upcoming exclusive 3D compression algorithms to reduce the total size of the game to less than 10MB.

Try BlackSun now!

This very first release is just a technical preview but it already features:

  • Real-time 3D rendering
  • Dynamic and static lighting
  • Projected shadows
  • HDR rendering
  • Hardware accelerated animations
  • Physics

For now, we’ve just published a first technical preview so you’ll have to wait a bit longer to start the nazi aliens slaughter… But stay tuned, democracy needs you!

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Minko levels up to 1.2

Minko 1.2 was released yesterday, adding a couple of technical things that you might want to check out on Jean-Marc’s blog.

Minko logo

Oh, and by the way, the exciting things that you might have seen during our presentations are around the corner.

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Orbit 2010/2011 Showreel

Featured applications:

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Aerys Answers officially launched, now waiting for your questions


When we decided to release Minko as an open source project, our goal was to build a huge community around the project. And a community needs places to gather and exchange. This is why a month ago we opened a forum dedicated to Minko on Mediabox for the French community. We are especially commited to the French community as Aerys is a French company. Of course, it doesn’t mean we don’t care about the rest of the world. Quite the opposite actually. This is why we decided to create and host our own support forum.

It is called Aerys Answers and it is now officially available. You just have to create a free Aerys ID, log in and start asking questions and share what you know with the community. Please note that those IDs will soon be required to access early beta programs and a lot of cool and exclusive features.

We sure hope this is just the beginning of a big and successful community! If you need professional techincal support, please contact us!

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Minko: next meetings in France and Portugal

I will present Minko during two events in the next few weeks in France (Paris, Lyon and Dijon) and in Portugal (Lisbone). I will present the current version of Minko, a few 3D programming tricks and techniques and the tools that will be available with the next version.

If you are a Flex/Flash User Group leader and you want us to present our technologies during a meeting or an event, contact us and we will be happy to help!

EPITA Open Source Day in Paris, France

The Open Source Day is organized by EPITA, a french computer engineering school. The event promotes open source technologies.

  • When: 22th of November 2011 at 1 P.M.
  • Where: EPITA, 14-16 rue Voltaire, 94276 Kremblin Bicêtre, France

Rage3D meeting in Dijon, France

The Rage3D meeting is an opportunity for 3D profesionnals to discuss about the business of (real-time) 3D applications and how they affect the world of IT.

  • When: 25th of November 2011 starting at 2 P.M.
  • Where: Parc des expositions de Dijon, France

FlashCamp in Lisbon, Portugal

A FlashCamp organized by the Lisbon Flash User Group. You can register for this event on EventBrite.

  • When: the 3rd of December
  • Where: Lusófona, Campo Grande, 376, Lisboa, 1749-024 Lisboa E Vale Do Tejo, Portugal

Flex User Group in Lyon, France

An event organized by the Flex User Group of Lyon.

  • When: 25th of December 2011 starting at 6h45 P.M.
  • Where: EPITECH Lyon, France

Here are a few useful links:

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Animate your 3D models with Minko

Minko is file format independent. Actually, it doesn’t include any file format parser by default to keep the library as small as possible. But the engine would be quite useless without them. We provide extensions to load such files. Here is a demo of our Collada loader.


See it in your browser below…

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Minko French forum launched on Mediabox


Open source is all about the community. And a community needs a place to gather and exchange. This is why we are launching a forum dedicated to Minko on Mediabox. Mediabox is the number one French community platform dedicated to the Adobe Flash Platform. This is why we are very proud to have an official forum there!

Of course, this is just a first step and we will soon unveil other community tools for all our friends around the world. Stay tuned!

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Minko released as open source


I’m glad to announce the very first public release of Minko, Aerys’ 3D framework targeting the Adobe Flash platform and the new Stage3D API. This release focuses on setting up the main concepts and APIs. You can download Minko on the Aerys Developer Hub. The code is realeased under the LGPL license so everyone is free to start building awesome 3D applications for the web. Here are the key features:

  • Extensible Scene Graph API
  • ActionScript 3.0 GPU programming
  • Extensions system
  • Support for 3DS and Collada file formats
  • Dynamic lighting and dynamic shadows
  • Hardware accelerated animations
  • 3D physics

Yes… with Minko you can now create “shaders” and program the graphics hardware using ActionScript 3.0 code! Thanks to this awesome feature, any Flash developer can now program the GPU to create incredible hardware accelerated rendering effects. We have also released a bunch of tutorials, technical articles and open source demonstrations such as:

Those demos take advatange of the many extensions already available. Those extensions are separated projects providing extra features such as:

Anyone can create extensions and share them with the community. Thanks to the LGPL license, you can also create proprietary extensions and sell them. You can expect more extensions and a 1.5 version to be released before the end of the year. A lot of documentation will also be pushed every month.

Minko is a free and open source technology and Aerys will provide commercial partnerships, technical supports and custom developments. You can learn about all the services we provide and contact us today!

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