Minko released as open source


I’m glad to announce the very first public release of Minko, Aerys’ 3D framework targeting the Adobe Flash platform and the new Stage3D API. This release focuses on setting up the main concepts and APIs. You can download Minko on the Aerys Developer Hub. The code is realeased under the LGPL license so everyone is free to start building awesome 3D applications for the web. Here are the key features:

  • Extensible Scene Graph API
  • ActionScript 3.0 GPU programming
  • Extensions system
  • Support for 3DS and Collada file formats
  • Dynamic lighting and dynamic shadows
  • Hardware accelerated animations
  • 3D physics

Yes… with Minko you can now create “shaders” and program the graphics hardware using ActionScript 3.0 code! Thanks to this awesome feature, any Flash developer can now program the GPU to create incredible hardware accelerated rendering effects. We have also released a bunch of tutorials, technical articles and open source demonstrations such as:

Those demos take advatange of the many extensions already available. Those extensions are separated projects providing extra features such as:

Anyone can create extensions and share them with the community. Thanks to the LGPL license, you can also create proprietary extensions and sell them. You can expect more extensions and a 1.5 version to be released before the end of the year. A lot of documentation will also be pushed every month.

Minko is a free and open source technology and Aerys will provide commercial partnerships, technical supports and custom developments. You can learn about all the services we provide and contact us today!

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5 Comments

  1. Posted October 8, 2011 at 3:32 am | Permalink

    is it just me, or is aerys.minko.type.parser.collada.ColladaParser missing from the source on github?

    • Posted October 8, 2011 at 3:37 am | Permalink

      oh, my bad… it is just me.. separate download

      • Jean-Marc Le Roux
        Posted October 8, 2011 at 10:50 am | Permalink

        Hello Pete,

        the tutorials have been updated with links to the required extensions. Thank you for you feedback!

        Regards,

  2. Alone.Lee
    Posted October 29, 2011 at 11:14 am | Permalink

    i got this error when building demo Astroboy.
    i can not find property “textureFunction” in class ParserOptions but in the API Documentation. i don’t know why, please help . thanks a lot.

    Error: Access of possibly undefined property textureFunction through a reference with static type aerys.minko.type.parser:ParserOptions.
    options.textureFunction = function(filename : String) : IScene

    • Jean-Marc Le Roux
      Posted October 29, 2011 at 5:50 pm | Permalink

      Hello Lee,

      thank you for your message. The Astroboy demo has been patched and the fix is already available on GitHub.

      Regards,

4 Trackbacks

  1. By Minko released as open source | Jean-Marc Le Roux on October 7, 2011 at 10:18 pm

    [...] can find the complete release blog post on the official Aerys blog. Tagged as: 3D, AIR 3.0, Flash 11, hardware acceleration, Minko, Stage3D Leave a comment [...]

  2. [...] Minko released as open source : 3D framework targeting the Adobe Flash platform and the new Stage3D… [...]

  3. By Starling performance test :Aymeric Lamboley on October 8, 2011 at 4:11 pm

    [...] 3D frameworks are already set up for FP 11 : away3d, minko, alternativa, flare3D, and adobe prosecnium. There are also 2D framewoks : ND2D and Starling. [...]

  4. By Minko 3D framework - Flashforum on October 31, 2011 at 10:11 pm

    [...] 3D framework Minko released as open source | Aerys' Blog __________________ Flash MX und Flash 8 – Mac OS [...]

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